Wednesday, 13 October 2021
Virtual lab solves the problem for practice in online learning
Friday, 13 August 2021
H5P - creating rich interactive content for lectures (P1. Begin)
H5P (HTML5 Package) is a platform that allows users to easily create, share and reuse content in the HTML5 environment, available in all Platforms.
The goals for the H5P project are:
-Connect people who create, use and share H5P libraries and share skills.
-Makes content easy to deploy and easy to integrate in most online platforms (CMS, LMS, LCMS and others)
-Support many functions to help increase the efficiency of online teaching and learning such as: Fill in the blanks, Find words, Interactive Books, Interactive Videos and many other improvements.
Link: https://h5p.org/node/1199263
Monday, 12 July 2021
LHU-ONLINE EXAMINATION SYSTEM
Let's Join Hands in Combating COVID-19.
Tuesday, 4 May 2021
IMPROVING THE EFFECTIVENESS OF STUDENTS' PROGRESS ASSESSMENT IN A BLENDED LEARNING ENVIRONMENT AT LAC HONG UNIVERSITY
This paper has been published in Journal of Technical Education Science, No.62 (02/2021)
Thanking to the application of digital technology in education, students are obtaining outstanding benefits such as diverse learning resources, more learning flexibility in both time and place. However, besides these advantages, students must wisely avoid inappropriate information sources and trends by selecting and following the right way to receive, learn and process information. In the competence-development-learning model, students become the center being proactive in selecting information, analyzing and proposing solutions for problems with support from lecturers and reference resources. Many questions exist and require educational institution and faculty to answers such as how to assess students' understanding and if it is in the right direction; how to see students’ progress to assist students positive change; how to conduct formative assessment throughout the entire student progress instead only summative ones (in final exam, final product). This paper reflects the practical results to answer these above questions when applying ePortfolio in assessing students’ performance in the blended learning environment at Lac Hong University. The research is conducted as a part of EMVITET Erasmus+ project.
Keyword: ePortfolio, Formative assessment, Education 4.0, Digital pedagogy
Tuesday, 13 October 2020
Web 2.0, Web 3.0 and power tools support Communication, collaboration and creativity (P1)
Can you hear me? - we need to communicate.
Should we work together to go faster and farther? - we need to cooperate.
How or new? - We need creativity and Critical thinkingWeb 2.0, Web 3.0 platform with powerful tools for Communication, collaboration, and creativity for Higher Education and lifelong learning
|
WEB
1.0 |
WEB
2.0 |
WEB
3.0 |
|
Mostly
Read-Only |
Wildly
Read-Write |
Portable
and Personal |
|
Company
Focus |
Community
Focus |
Individual
Focus |
|
Home
Pages |
Blogs
/ Wikis |
Live-streams
/ Waves |
|
Owning
Content |
Sharing
Content |
Consolidating
Content |
|
Web
Forms |
Web
Applications |
Smart
Applications |
|
Directories |
Tagging |
User
Behaviour |
|
Page
Views |
Cost
Per Click |
User
Engagement |
|
Banner
Advertising |
Interactive
Advertising |
Behavioural
Advertising |
|
Britannica
Online |
Wikipedia |
The
Semantic Web |
|
HTML/Portals |
XML
/ RSS |
RDF
/ RDFS / OWL |
How does power tools support communication, collaboration, and creativity? you need to ask, do and answer yourself.
- Why do we use tools? What is the reason?
- Find the best tool for the problem (there are plenty of tools on the internet, you should review it or ask for advice)
- Then practice and practice with the tools. Get the feedback and evaluate how they support? Is it okay to use or change someone else?
#LHU #Eramus+ #EMVITET
[1] Chickering, Arthur & Ehrmann, Stephen. (1996). Implementing the Seven Principles: Technology as Lever. American Association for Higher Education Bulletin. 49. 3-6.
[2] Web 1.0, Web 2.0 and Web 3.0 with their difference, https://www.geeksforgeeks.org/web-1-0-web-2-0-and-web-3-0-with-their-difference/
Friday, 9 October 2020
Project Based Learning in Covid
The project-based learning method makes students more active in thinking.
Swiss psychologist Jean Piaget once said: "Knowledge is the result of experience". Indeed, "learning with practice" is the fastest way to help us get closer to the civilization of humanity.
Because I was an engineer at a multinational company. Reality-based learning will help students apply knowledge or learn more deeply about real problems.
Smart thermometer system uses artificial intelligence. Prevent cross-contamination. Helping the community to cope with COVID-19
The students discuss about designing a system
Thursday, 1 October 2020
Applying the Powtoon tool to create video tutorials
In this example, we make two videos. one video introduces some modern teaching methods such as project-based learning and the Flipped classroom and another video we introduce the learning outcome of the course Also, these videos are examples of applying the Powtoon tool to create video tutorials effectively and quickly. These Videos makes by Phan Phuoc and Le Truong
To make a video like this example visit the link below: https://www.powtoon.com/
Wednesday, 30 September 2020
How to make Interactive Video
There are many digital tools for creating interactive videos. In this video, we will show you how to use the H5P integrated in LMS (Moodle) to build interactive video. This Video make by Ta Nguyen.
Sunday, 27 September 2020
Meeting online tools
There are many support tools for distance learning. In this article, the author introduces some tools for online meetings.
1. ZoomZoom is the digital tool based video communications, with an easy, reliable cloud platform for video and audio conferencing, collaboration, chat, and webinars across mobile devices, desktops, telephones, and room systems. Zoom has a security issue but I think zoom is going to solve this issue.
https://zoom.us/
2. Webex
https://www.webex.com/
link:
https://meet.google.com/
Sunday, 26 April 2020
It's so easy to follow student's learning process by LMS
In previous years, my colleagues and I had not enough data for assessment at the end of course. We used to get 10% for participant, 30% for self-study report and 60% for final exam, however it is really hard for teachers to manage the student’s learning process in whole course.
After
deploying Learning Management System in my university we have more powerful
tools for assessment. My colleagues, who feel uncomfortable of changes in
pedagogy at the beginning, have to say “wonderful” because of they can keep the
track of every activity in their class. Especially, the study still continues
in the spread of COVID-19. They know exactly which student having problem in
learning process by just one click on the “report menu”.
Everything
from log-in status, activity, participant, statistics and events to competency breakdown.
From that, teachers will help their student right the time when they face the
problem in study. Furthermore, teachers have more evidences to make the
assessment during the course.
Tuesday, 24 September 2019
Lac Hong Open Workshop and HAMK Design Factory
I think it's really interesting because I had the same idea when I built Lac Hong Open Workshop (LHOWS) in my university. It's quite similar when HAMK Design Factory and LHOWS was built to connect companies with students by co-working for innovation.
Comparing with operation of LHOWS, HAMK Design Factory has the professional process to help the first year students how to manage the project step by step from the beginning to the end of project.
The best thing I learn from this module is the teacher believe that the first year student can do and give them the challenge. I should apply this thinking and give my students more opportunities to face the authentic problems and directly work with the customer.




























