Tuesday 13 October 2020

Web 2.0, Web 3.0 and power tools support Communication, collaboration and creativity (P1)


Can you hear me? - we need to communicate. 

Should we work together to go faster and farther? - we need to cooperate.

How or new? - We need creativity and Critical thinking


As mentioned in "Implementing the Seven Principles: Technology as Leve" by Arthur Chickering and Stephen C. Ehrmann [1], the first three of the Seven Principles of Good Practice are "Good Practice Encourages Contacts Between Students and Faculty" - communicating; "Good Practice Develops Reciprocity and Cooperation Among Students" - Collaboration and "Good Practice Uses Active Learning Techniques" - creativity

Web 2.0, Web 3.0 platform with powerful tools for Communication, collaboration, and creativity for Higher Education and lifelong learning

Web 1.0, Web 2.0 and Web 3.0 with their differences [2]

WEB 1.0

WEB 2.0

WEB 3.0

Mostly Read-Only

Wildly Read-Write

Portable and Personal

Company Focus

Community Focus

Individual Focus

Home Pages

Blogs / Wikis

Live-streams / Waves

Owning Content

Sharing Content

Consolidating Content

Web Forms

Web Applications

Smart Applications

Directories

Tagging

User Behaviour

Page Views

Cost Per Click

User Engagement

Banner Advertising

Interactive Advertising

Behavioural Advertising

Britannica Online

Wikipedia

The Semantic Web

HTML/Portals

XML / RSS

RDF / RDFS / OWL



How does power tools support communication, collaboration, and creativity? you need to ask, do and answer yourself.
  • Why do we use tools? What is the reason?
  • Find the best tool for the problem (there are plenty of tools on the internet, you should review it or ask for advice)
  • Then practice and practice with the tools. Get the feedback and evaluate how they support? Is it okay to use or change someone else?


In (P2), I will go into more detail about tools in web 2.0 to improve communication skill.

#LHU #Eramus+ #EMVITET

 




References

[1] Chickering, Arthur & Ehrmann, Stephen. (1996). Implementing the Seven Principles: Technology as Lever. American Association for Higher Education Bulletin. 49. 3-6.

[2] Web 1.0, Web 2.0 and Web 3.0 with their difference, https://www.geeksforgeeks.org/web-1-0-web-2-0-and-web-3-0-with-their-difference/

Friday 9 October 2020

Project Based Learning in Covid

 The project-based learning method makes students more active in thinking.

Swiss psychologist Jean Piaget once said: "Knowledge is the result of experience". Indeed, "learning with practice" is the fastest way to help us get closer to the civilization of humanity.


Because I was an engineer at a multinational company. Reality-based learning will help students apply knowledge or learn more deeply about real problems.



Smart thermometer system uses artificial intelligence. Prevent cross-contamination. Helping the community to cope with COVID-19



Discussion of a group of students on building Smart Farm program

The students discuss about designing a system


This may reflect what learners have learned, how they learned and what they learned for. In addition, the instructor can give positive feedback to each project to help students improve and do better in the future.

[Studens - University - Industry]

After developing the application, the enterprise realizes the practical application and applicability. This project has already been deployed to connect to the user.
Project in researching and building


The product have worked at Dong Nai hospital

At Lac Hong University



From projects, and the Student - School - Business connection makes new connections. Helping students to apply knowledge into practice to solve problems encountered in life.


Saturday 3 October 2020

Aligning Education 4.0 with Industry 4.0

Learning to solve problems throughout our life. We need to address different types of problems and levels from children to retirement (Children - college-age - Early career - Late career - Retirement). Therefore, you need to be able to adapt, analyze, and process in the working environment as well as life.

Therefore, Edu4.0 needs to be flexible and the curriculum is tailor-made to support students in receiving and maximizing their abilities to adapt with IR4 .0 (Figure 1). The roles of educators have changed, from teacher-centered to student-centered learning. Teachers become mentors or coaches for their students. Help them become a quality workforce and to become active lifelong learners. Edu4.0 helps students know how to identify and find ways to solve problems.

Figure 1 - Aligning of the industry requirements with education (Intelitek, 2018)


The education platform changes many to forwards Edu4.0. From location classroom to technology, curriculum structure to gadgets. So you have suitable assessments for this model. The assessments also change to forward to Edu4.0. From the manage and control to support, assessment as a separate and only final exam to Embedded learning process and multiple methods evidence their competencies, etc (Figure 2)
What is basic to help students be DIY and have well-collaboration in working
Figure 2: Rethinking assessment towards Edu 4.0



#LHU #EMVITET #Eramus+


Thursday 1 October 2020

Applying the Powtoon tool to create video tutorials

 In this example, we make two videos. one video introduces some modern teaching methods such as project-based learning and the Flipped classroom and another video we introduce the learning outcome of the course  Also, these videos are examples of applying the Powtoon tool to create video tutorials effectively and quickly. These Videos makes by Phan Phuoc and Le Truong

To make a video like this example visit the link below: https://www.powtoon.com/