Showing posts with label Educational technology. Show all posts
Showing posts with label Educational technology. Show all posts

Friday, 13 August 2021

H5P - creating rich interactive content for lectures (P1. Begin)

 


H5P (HTML5 Package) is a platform that allows users to easily create, share and reuse content in the HTML5 environment, available in all Platforms.

The goals for the H5P project are:

-Connect people who create, use and share H5P libraries and share skills.

-Makes content easy to deploy and easy to integrate in most online platforms (CMS, LMS, LCMS and others)

-Support many functions to help increase the efficiency of online teaching and learning such as: Fill in the blanks, Find words, Interactive Books, Interactive Videos and many other improvements.

H5P intergrations
H5P Interfactions

Interactive content by adding the H5P
Interactive content by adding the H5P

To get started with H5P, see the following link (type Interactive Book) instructions on creating an account and using H5P at H5P.org

Link: https://h5p.org/node/1199263




Sharing digital pedagogy to improve teaching pedagogy and teaching quality with high school teachers

 The 4th COVID-19 pandemic in Vietnam, especially the southern provinces, is still developing quite complicatedly. The rollout of all classes online for the upcoming new semester (Moving to September 2021) is inevitable. Although we have implemented online learning in the past time, there are still many things to note in terms of overall and uniformity.

There are many factors for an e-learning system to work stably and effectively. But first, teachers need to understand the nature of online teaching and learning and use some basic tools to do it effectively.

Sharing is a quick and effective way for all members to work together to improve teaching pedagogy and teaching quality.

During the isolation period, LHU cooperated with high school (Lac Hong Bilingual School - LHBS) to organize the first phase (2 days) workshop to train high school teachers with the main contents including:

- Digital teaching methods 

- Meeting support tools (Microsoft Teams, Zoom)

- Integrate h5p in creating interactive lectures.

There is still much work to be done, let's share and progress together.

Some images in workshop

Zoom meeting
Zoom meeting

Instructions for using Microsoft Teams to support online teaching
Instructions for using Microsoft Teams to support online teaching (create meeting, participants control, upload file, etc)
Instructions for using Zoom to support online teaching
Instructions for using Zoom to support online teaching (create meeting, participants controls, breakout room, etc)
Instructions for using H5P to create interactive lectures (type Book)

Instructions for using H5P to create interactive lectures (type Book)
Instructions for using H5P to create interactive lectures (type Presentation)
Instructions for using H5P to create interactive lectures (type Presentation)
Instructions for using H5P to create interactive lectures (type Interactive Video)
Instructions for using H5P to create interactive lectures (type Interactive Video)

Demo of participant (H5P presentation)
Demo of participant (H5P presentation)




Tuesday, 4 May 2021

DIGITAL CAPACITY IN CURRENT EDUCATION 4.0 DEVELOPMENT TENDENCY


This paper has been published in Journal of Technical Education Science, No.62 (02/2021) 

Hien T. Lam, Lam T. Nguyen, Phuong D.V Van 
Lac Hong University, Vietnam

ABSTRACT 
The development of science and technology has had a strong impact on the education environment recently. The integration of digital technologies and tools in teaching and learning activities and curricula have renovated the role of the schools, educators, and learners. Accordingly, learners are at the center of the learning process while educators and schools create suitable conditions to promote creativity and autonomy in the learners' spirit. Both educators and learners need to have knowledge about digital capabilities which is one of the essential competencies in the 21st century. 
Keyword: Digital capacity, Education development tendency, Lifelong learning, Educational technology

CONCLUSIONS
Currently, science and technology have been developing quickly. This has had a strong impact on almost all areas of social life including education. Accordingly, the integration of digital technologies and tools in teaching activities and training programs has become common. The educational environment has been changing dramatically and new educational models are gradually replacing traditional ones. The roles of school, educator and learner are being redefined. In the current educational development trend, learners are at the center of the learning process while educators and schools need to create favorable conditions to promote creativity and autonomy of learners. Both educators and learners need to be equipped with lifelong learning capacities in which digital capacity is one of the kernel competencies in the 21st century. In this research article, the authors only present the importance of digital capabilities for educators and learners in the present educational environment. The development of digital capabilities in the national education system in general or educational institutions, in particular, requires further research and investment to make decisions, policies and appropriate development
models.